The controls are very delicate, especially when it comes to motorbikes and aerial vehicles. But it is driving after all, and this seems to be Ubisoft’s downfall in recent games. Vehicles are all over the place, and whether it’s tanks, cars, trucks or even helicopters/airplanes, you’ll have plenty of variety to accomplish your mission. With such a huge world, you won’t need to worry about finding what you need as there are essentially unlimited transportation options for you. The audio files you can find may be skipped by players other than those trying for the game completion, but we suggest going for as many as you can since they do provide a decent amount of details on various characters’ backstories. These will pop up story missions, along with the ability to locate skill points or tag supplies for the rebels. Each time you enter a new area, you’ll need to find a yellow icon ‘Major Intel’ item. With 21 regions located throughout Boliva in Wildlands, you best be sure to expect a wide variety of side missions and collectibles. If you have played other Ubisoft titles, you’ll recognize the open world setup. A stash body ability would have been a great help.
Even if we did manage to take out the generator first to eliminate the ability to call for help, the soldiers within the compound still now knew we were coming. A few times we were able to eliminate enemies with silenced weapons in a near perfect fashion, only to have them spotted by some random grunt walking through the compound. I do have to say that for a game based on stealth, there are some odd omissions such as the inability to hide bodies was frustrating.
If stealth is more your option, simply deploy your drone, tag enemies and melee everyone to avoid detection. One guy can be a sniper up in the mountains outside a compound while three others can parachute in from a helicopter and rain fire from above.
Although you can play solo the entire game and it IS fun, co-op simply allows many more options to play. I would have liked to have seen individual commands, but it would have been only an added bonus and doesn’t really detract from the overall gameplay. You’re able to give them only four commands in total and can’t order them individually. Solo play on the other hand does always see you with three AI players.
This is where the shooting mechanics stand out, as the pinpoint accuracy and fewer players enhance the realism of the game, which is what Ubisoft has said multiple times was their primary objective with Wildlands. Players are not automatically auto-filled when one drops out, so you may end up running through a mission with only two players. Seamless interactions allow you to drop in and out of co-op at any time in order to play with up to 3 other human players. Where this really shined was in co-op, the game’s primary focus. There were no bullet sponge enemies, and this also applied to your character as a few bullets would see you falter. The crosshairs did not jump all over the screen, and this allowed the tactical perspective of taking down multiple enemies in a short amount of time possible.
Every gun, although accurate to specs, was still tight and controlled with its functionality. Everything is tied together in Ghost Recon: Wildlands, especially when it comes to the enemy organizational tree and how you can choose to take down whichever you see fit in any order.īy far the best thing we found in Wildlands was the shooting mechanics. His backstory is surprisingly in depth for a shooter, and the open ended approach to gameplay missions makes the world function as a cohesive ecosystem rather than simply hopping one mission to the next. In the game, your team of Ghosts is dropped into Bolivia, where you’ll need to take out El Sueno, the head of the Santa Blanca drug cartel. It was a vast undertaking, but in the end it really pays off with some great gameplay and variety of options at your disposal along with some minor flaws. Tom Clancy’s Ghost Recon: Wildlands is Ubisoft’s new approach to the franchise, featuring an open world and non-linear approach to the stealth based shooter. The only downfall is that neither of these two setups fully take advantage of their premise. Co-op is more stealth based while solo play focuses on more of an action based shooter due to the lack of orders you can provide your AI teammates. The beauty of Ghost Recon: Wildlands is that it is 2 games in one.